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覆盖网络

平台实现:Freegame

 

撰写文章:

[18] Hui Zhang, Jin Zhou and Jun Li. Minimizing Delay for Video Conference with Network Coding. International Journal of Information and Coding Theory, pp38-58, Vol. 2, No. 1, Dec 2011.

[17] Hui Zhang, Wei Jiang, Jin Zhou, Zhen Chen and Jun Li. M3FEC: Joint Multiple Description Coding and Forward Error Correction for Interactive Multimedia in Multiple Path Transmission. Tsinghua Science and Technology, pp320-331, Vol. 16, No. 3, June 2011.

[16] Zhiming Zhang, Ranran Hou, Hao Chen, Jin Zhou and Jun Li. Network Coding Based Live Peer-to-Peer Streaming Towards Minimizing Buffering Delay, Proc. of the 2010 International Conference on Computer Application and System Modeling (ICCASM), 2010.

[15] Hui Zhang, Jin Zhou and Jun Li. M2FEC: an Effective FEC based Multi-path Transmission Scheme for Interactive Multimedia Communication, Journal of Visual Communication and Image Representation, pp120-128, Vol. 21, No. 2, 2010.

[14] Li Tang, Zhen Chen, Hao Yin, Jun Li and Yanda Li. CORS: A Cooperative Overlay Routing Service to Enhance Interactive Multimedia Communications, Journal of Visual Communication and Image Representation, pp107-119, Vol. 21, No. 2, 2010.

[13] Li Tang, Yin Huai, Jin Zhou, Hao Yin, Zhen Chen, and Jun Li, A Measurement Study on the Benefits of Open Routers for Overlay Routing, Journal of Communications, pp714-723, Vol.4 No.9, 2009.

[12] Li Tang, Jun Li, Yanda Li and Scott Skenker, An investigation of the Internet's IP-layer connectivity, Computer Communications, pp913-926, Vol.32 No.5, March 2009.

[11] Hui Zhang, Jin Zhou, Zhen Chen, and Jun Li, Minimizing Delay for Video Conference with Network Coding, Proc. of ACM SIGCOMM 2009. (Poster)

[10] Yin Chen, Li Tang and Jun Li, Heuristic Relay Node Selection Algorithm for One-hop Overlay Routing, Proc. of the 2nd IEEE International Workshop on Cooperative Distributed Systems (CDS), 2008.

[9] Hui Zhang, Li Tang, Zhen Chen and Jun Li, Empirical Study on Multi-path Benefits on Interactive Video, Proc. of the 2007 IEEE International Conference on Multimedia & Expo (ICME), 2007.

[8] Li Tang, Zhijie Sun, Zhen Chen and Jun Li, On the Feasibility of Enhancing Interactivity for Real-time Communications using Overlay Routing, Proc. of the 3rd International Conference on Networking and Services (ICNS), 2007.

[7] Li Tang, Yin Chen, Fei Li, Hui Zhang and Jun Li, Empirical Study on the Evolution of PlanetLab, Proc. of the 6th International Conference on Networking (ICN), 2007.

[6] Hui Zhang, Li Tang and Jun Li, Impact of Overlay Routing on End-to-End Delay, Proc. of the 15th International Conference on Computer Communications and Networks (ICCCN), 2006.

[5] Li Tang, Hui Zhang, Jun Li and Yanda Li, End-to-End Delay Behavior in the Internet, Proc. of 14th IEEE International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (MASCOTS), 2006.

[4] Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang and Kai Li, FreeRank: Implementing Independent Ranking Service for Multiplayer Online Games, Proc. of the 4th Workshop on Network and System Support for Games (NetGames), 2005.

[3] Li Tang, Identifying Resource Authenticity in P2P Networks, Proc. of the 2nd International Conference of Applied Cryptography and Network Security (ACNS), 2004.

[2] Jin Zhou, Kai Li and Li Tang, Coopper: A Peer-to-Peer Web Search Engine Towards Collaboration, Humanization and Personalization, Proc. of the 23rd IEEE International Performance Computing and Communications Conference (IPCCC), 2004.

[1] Jin Zhou, Kai Li, Li Tang and Zengxiang Lu, Towards a Fully Distributed P2P Search Engine, Proc. of the 11th IEEE Workshop on Future Trends of Distributed Computing Systems (FTDCS), 2004.

 

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